Google Firebase is a PaaS offering for developing web and mobile apps. Amit Jambusaria explains the advantages and walks through a sample app.… Read more
You can use Unity’s Remote Config utility to update settings for users. Lance Talbert walks you through using the utility including a JSON example.… Read more
You can use Xamarin to develop .NET apps to run on iOS or Android instead of Windows. In this article, Julio Sampaio demonstrates the Uno Platform. You can build cross-platform applications using Uno which has even more options.… Read more
Blazor allows you to create client-side code with C# instead of JavaScript. In this article, Julio Sampaio gets you started with your first Blazor project.… Read more
An augmented reality application can interact with objects in the real world. In this article, Lance Talbert demonstrates how to create an AR app with Unity.… Read more
A REST API can hide the complexity behind large scale solutions using simple verbs like POST, PUT, or PATCH. In this article, Camilo Reyes explains how to create a REST API in .NET Core.… Read more
Azure Key Vault is a service for storing securely certificates, credentials, connection strings, and more. In this article, Rishit Mishra walks through how to use the service to secure a connection string for an application.… Read more
The Microsoft Graph API allows access to Microsoft cloud resources such as Office365 and Enterprise Mobility and Security Services. In this article, Julio Sampaio demonstrates the Graph Explorer and builds an example that sends an email.… Read more
GraphQL is an open source query language, originally developed by FaceBook. In this article, Joydip Kanjilal explains more about GraphQL and walks through a sample app.… Read more
Video game enthusiasts expect that they can make changes to the game’s environment and that the setting changes will be saved. In this article, Lance Talbert shows how it can be done in Unity.… Read more
Every computer science student must learn about Big-O Notation, a way to conceptualize algorithm complexity that directly relates to performance of the algorithm. In this article, Camilo Reyes demonstrates how to apply Big-O algorithms to .NET Core applications.… Read more
In this article, Lance Talbert demonstrates how to use scriptable objects in Unity for creating multiple, but similar, objects such as characters. Each character can inherit properties but also each can have their own settings. … Read more
In this article, Diogo Souza explains integrating ASP.NET Core with gRPC which is an improvement from Google over the classic remote procedure calls used when a program must communicate between resources on a network.… Read more
Diogo Souza completes his series on CQRS. He demonstrates Event Sourcing to capture the data as it flows through the system which can then be analyzed without affecting the source. … Read more
Many games today involve more than one player, but creating a multiplayer game is not easy. In this article, Lance Talbert show how the PUN plugin takes care of the difficult parts for you.… Read more
Caching data is one way to improve application performance. In this article, Chandra Kudumla explains a service for caching data found in Azure called Azure Cache for Redis. … Read more
One of the most critical things that a game must do is to save data like the preferences and score. In this article, Lance Talbert demonstrates two ways to save data when you create your game in Unity.… Read more