Lance Talbert

Lance Talbert is a game developer and programming lover that has been learning to code since the age of thirteen. A recent college graduate, Lance has studied programming in various languages and forms ranging from C# to Javascript. He spends most of his spare time creating projects in Visual Studio or building his own games. Lance has released two games, War Ender and Impressions, and is currently working on a third titled The Future Project. Beyond programming and game development, Lance also has interests in writing, acting, and composing music. You can keep up with Lance by following him on twitter as well as through his gaming blog. You can also view his game development updates here: https://www.infinitelevel.net/.

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17 September 2018
17 September 2018

Introducing the Unity Job System

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Performance is important to video game players. If a game is slow, the player may experience unintended difficulties in timing, positioning, and much more. Unity added a job system with the 2018.1 update which allows multithreaded code which can improve performance. In this article, Lance Talbert walks you through using the new job system.… Read more
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05 July 2018
05 July 2018

What’s new in Unity 2018.1

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Unity is the tool to use when creating games with C#, however, it has had many limitations. With the release of Unity 2018.1, many enhancements have been added to improve performance and the look of the game. Lance Talbert talks about these enhancements and how Unity programmers can take advantage of them. … Read more
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09 January 2018
09 January 2018

Introduction to Game Development with Unity and C#

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The easiest technologies to use are often the most difficult to create. Take video games. Objects in games must obey the laws of physics among countless other details. Developers can spend their time with details like these, or take advantage of game engines so they can concentrate on what the game does instead. Lance Talbert explains how to get started developing games in C# with the game engine Unity.… Read more
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