2013 and the Impossible Challenge

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I am consistently amazed when I read on twitter the exploits of DBAs who compete in marathons, endure triathlons, or simply run every single day. For me: impossible. The furthest I have ever run in one go was 3 miles. I was 9 years old, barefoot, and being chased by a Doberman.

Older now, and having missed my mid-life crisis entirely, I sometimes contemplate those things that I have I always longed to do but failed, and the excuses I have stood up against that wall. “I don’t have enough time” is my usual go-to when my internal critic demands to know why I have not yet learned a foreign language, or finished my Great American Novel.

Maybe, though, the problem is the opposite: give an idea too much time and space, and it can drift out of reach. Consider the challenge of creating a brand new application from just a simple, unexplored idea: doable. Same challenge, but within a single week: wow, impossible. Yet, paradoxically, the “impossible” deadline may be the only way to ensure you really do it. This is the idea behind Down Tools Week, the genesis of several tools that I use regularly as a DBA. Likewise, some authors take years to complete even a first draft of a novel. Many more never complete it. The idea behind National Novel Writing Month is to do it in a month. It has worked for many (though sadly not me).

A short while ago, though, I watched a documentary on Indie Games development for Xbox live. It offered a fascinating insight into the minds of developers who have pushed through the pain of the impossible and have created incredible games, often single-handedly. This documentary re-kindled a long-dormant desire in me to do the same. Of course, my first thought was impossible, and not even because of time limitations. I lack nearly every skill required to pull off such a feat. I am not an artist and I am not Rain man-smart in Math. In fact, other than knowing the acronym XNA (“XNAs Not Acronymed”) for the development tools and framework used to produce such games for Xbox, I would be hard-pressed to know even where to start.

Yet, I am going to do it, and not for the money, or recognition, or to win a contest or a desire for a new career, but simply because I want to play the game that I have in my head that no one else would ever write. In short, I challenge myself to research, learn, design, prototype, code, build and post my game. In 45 days. Impossible? We will see, but having discovered the codeless game development tool, Game Salad, I have already designed and prototyped a very small portion of it. Be on the lookout for DBA Wars:Trouble in the Cloud in early 2013!

What is your impossible challenge? Update all 62 SQL Server instances from 2005 to 2008: sure (eventually). Update them all this weekend! That’s just plain crazy! Or is it?

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Rodney Landrum

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Rodney Landrum went to school to be a poet and a writer. And then he graduated so that dream was crushed. He followed another path, which was to become a professional in the fun filled world of Information Technology. He has worked as a systems engineer, UNIX and network admin, data analyst, client services director and finally as a database administrator. The old hankering to put words on paper, while paper still existed, got the best of him and in 2000 he began writing technical articles, some creative and humorous, some quite the opposite. In 2010 he wrote SQL Server Tacklebox, a title his editor disdained, but a book closest to the true creative potential he sought; he still yearns to do a full book without a single screen shot, which he accomplished in 2019 with his first novel, Chronicles of Shameus He currently works from his castle office in Pensacola, FL as a senior DBA consultant for Ntirety, a division of Hostway/Hosting.