05 July 2018
05 July 2018

What’s new in Unity 2018.1

Unity is the tool to use when creating games with C#, however, it has had many limitations. With the release of Unity 2018.1, many enhancements have been added to improve performance and the look of the game. Lance Talbert talks about these enhancements and how Unity programmers can take advantage of them. … Read more
09 January 2018
09 January 2018

Introduction to Game Development with Unity and C#

The easiest technologies to use are often the most difficult to create. Take video games. Objects in games must obey the laws of physics among countless other details. Developers can spend their time with details like these, or take advantage of game engines so they can concentrate on what the game does instead. Lance Talbert explains how to get started developing games in C# with the game engine Unity.… Read more
23 August 2017
23 August 2017

The Care and Feeding of Tuples in C#

Tuples have many uses in languages like F# and Python; they underlie relational theory. The .NET support for tuples seems rather limp by comparison. Why is this, and what are the obvious uses for tuples in C#? Tom Fischer takes on the cause of C# tuples and tackles the 'what', 'why' and 'when'. He makes the case for using them, while explaining the tribulations of the .NET implementation in the past.… Read more
17 July 2017
17 July 2017

SQLCLR in Practice: Creating a Better Way of Sending Email from SQL Server

SQLCLR is now considered a robust solution to the few niche requirements that can't be met by the built-in features of SQL Server. Amongst the legitimate reasons for avoiding SQLCLR, there is the fear of getting bogged down in code with special requirements that is difficult to debug. Darko takes a real example, extending the features of sp_send_dbmail, to demonstrate that there need be few terrors in SQLCLR. … Read more
12 January 2017
12 January 2017

Using AWS’s Simple Workflow Service (SWF) with C#

Amazon's Simple Workflow Service (SWF) in AWS provides a model of workflow that is simple to understand but is it simple to get a robust and durable workflow in place? Tom Fischer guides you through the bewildering early stages of your first SWF application, and concludes that workflows inherently take time and effort to get right, but SWF provides a formidable cloud-based solution … Read more
26 August 2016
26 August 2016

Going Interactive with C#

For some time now, C# programmers have gazed enviously at the interactive capabilities of F#, Python and PowerShell. For rapid prototyping work and interactive debugging, dynamic languages are hard to beat. C# Interactive slipped into view quietly, without razzmatazz, in Visual Studio 2015 Update 1. It's good, it's worth knowing about; and Tom Fischer is intent on convincing you of that.… Read more